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Zico Bakker

Zico Bakker

Founder & Producer

Founder and producer based in Gouda with 10+ years across game production, design and studio building. I lead teams, shape pipelines and turn ambitious ideas into shipped products — from investor-backed studio titles to a self-published mobile portfolio I build end-to-end.

Experience

Co-founder & Producer — Duckland Games B.V.2023 — Present
Breda, NL • Forgotten Playland
  • Co-founded Duckland Games and drive production of Forgotten Playland, a live 4-player social party game on Steam.
  • Lead studio operations, production planning, team coordination and stakeholder communication.
  • Build pipelines across design, engineering and art for a multi-year live-service roadmap.
Founder / Lead — ZiBa (Games & Entertainment)2016 — Present
Gouda, NL • Word Waves & a mobile portfolio
  • Own and run ZiBa, shipping Word Waves (language learning, iOS & Android, 10 languages) plus a growing catalogue of self-published games & apps.
  • End-to-end product lead: design, Flutter development, web, ASO, monetization, finance and support.
  • Built and maintained brand, storefront presence and automated web deploys across studio channels.
Game Producer — Studio Red2021 — 2023
Remote / NL • Ascenders
  • Helped scale the studio from 5 to 40 developers; set up HR, policy, equipment and dev pipelines.
  • Sole producer on Ascenders: Simulation, leading a team of 15 for a 6-month companion-app build.
  • Drove trailer production and scrum practice across a cross-functional Unreal Engine 5 team.
Web Developer — Tuincentrum Holland2014 — 2017
  • Built and maintained production websites and a custom grow-tent configurator. JS (jQuery), HTML5, CSS3, PHP, SQL.

Studio Titles

Forgotten Playland: Party Edition2023 → Present · Steam
Co-founder & Producer — Duckland Games B.V.

A live, 4-player social party game where an attic becomes a chaotic Playland of minigames. As co-founder I lead production end-to-end.

  • Co-founded the studio and set up its production pipeline across design, engineering and art.
  • Own planning, coordination, stakeholder comms and the multi-year live-service roadmap.
  • Backed by a ~$7M raise to build a next-generation social party experience.
Live-serviceSteamProductionScrum
Ascenders2021–23 · UE5
Game Producer — Studio Red

A large-scale sci-fantasy action-RPG. I joined early and helped grow the studio while producing key milestones.

  • Helped scale Studio Red from 5 to 40 developers.
  • Sole producer on Ascenders: Simulation (15-person, 6-month build).
  • Produced the funding trailer; project closed a US$6.4M round.
Unreal Engine 5RPGTeam of 15
Kari: Vanaheim2019–20 · UE4
Tech & UI Designer

A mythic puzzle-adventure shipped on Steam after a 32-week production, rated 88% positive.

  • Concept design, wireframes and prototypes for inventory, crafting and hazard systems.
  • Built interface flows around clarity, connecting the systems that carried the experience.
Unreal Engine 4UI/UXSystems

ZiBa — Self-Published (solo, full-stack)

Word Waves2023 → · iOS & Android
Owner / Lead — ZiBa Games

A gamified vocabulary & language-learning app, live in 10 languages. Owned end-to-end: product, design, development, marketing, finance and support.

FlutterLocalization ×10ASO
ZiBa Entertainment — mobile games & apps2024 → · iOS & Android
Solo developer & publisher — design · Flutter · ASO · monetization · web · CI/CD

A self-published catalogue built and shipped single-handed — each title from first prototype to store listing, localized changelogs, ad/IAP monetization and an automated web presence.

Deadlight
Zombie-survival chronicle · roguelite runs
Streaks
Habit & goal tracker
Klack & Klack Sort
Juicy arcade & a 100-level color-sort puzzle
MedMate
Medication reminders & caretaker alerts
PlateSimple
Nutrition & food tracking
Sip Sip Hooray
Social party game
Flutter / DartFirebaseRiverpodAdMobIn-app purchasesPlay & App Store ConnectGitHub Actions

Skills & Tools

  • Production & team leadership
  • Pipeline & studio setup
  • Game & UI/UX design
  • Figma & Axure wireframes
  • Unreal Engine 4/5 & Blueprints
  • Unity with C#
  • Flutter & Dart (mobile)
  • Firebase, AdMob, in-app purchases
  • Web: HTML5, CSS3, JS
  • PHP, SQL
  • ASO & store operations
  • Photoshop
JiraMondayHansoftMiroScrumKanbanNotionSlack

Education

Design & Production2017–2021
NHTV / BUAS — Breda, NL
Game Programmer2015–2017
HKU — Utrecht, NL

Earlier Work & References

Bit Buster · 2019 · 4.6/5 Itch
Co-op action; Game & UI Designer. itch.io
Influx · 2019 · Gear VR
Procedural VR space-racing (UE4).
They See Me Rolling · 2018
Casual adventure with an Arduino controller.
References
Will Davis
Studio Red — +31 6 47331800 · will@lfgstudiored.com
Mathijs Tieleman
2Monkeys — +31 6 50419924 · info@2-monkeys.nl